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Sky Temples
School Project - Team size: 2 - My responsibilities: Level Design
Unreal Tournament Editor - First Person Shooter
A level intended for a mix of new players and experienced players. New players because of the simple layout and straight forward paths and encouraging health pickups.
Experienced players because of the openness, fast pace and limited areas with cover.
Top Down View
Areas
1. Flag - Fast paced and open. High threat with little cover. 2. Temple Area - Fast paced and high threat with little cover. 3. Middle Area - Lower area with cover. 4. Bridge - Straight forward but exposed and with very little cover.
Pickups
Yellow - Jump pads Purple - Weapon pickups + armor Red - Health pickups
Top Down View
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Overview
Mid_Area_Paths
HighresScreenshot00133
Mid_Area_Paths
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Different paths to and from the Middle Area. Run under the bridge for an area with more cover or use the jump pads to move between the bridge and the lower ground.
Run up the front of the Temple or explore the side and backside to find the sneaky jump pads that takes you to the top.
Depending on which side you are on the colour scheme on post effects are tinted red or blue to make it clearer which side of the level you are on.
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